CD2 · TIER 5

DP

T5CD2Pubbable

AuthorA noticeable step-up from DW & a few influences from ITGN. Adds new enemies consisting a mixed variety of trash mobs & HVTs. More intense extractions. Grunt waves & elite grunts spawn periodically.

Chart editorPlays similar to Zeta's DW with increased combat pressure due to some new enemies, but a bit easier than DR.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Optional: MEV (the file checks whether it is installed and still works without it)

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.32.533.6
Enemy damage multiplier
1P2P3P4P
3.84.14.44.6
Max active enemies
1P2P3+P
90180240
Max active swarmers
1P2P3+P
90180240
Max active critters
40
Resupply cost (nitra)
#1 402+ 50

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Spider_Exploder_Variable_SpeedED_Jelly_SwarmerED_ShredderED_SentinelED_Crawler_SwarmED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Spider_Tank_MutatedED_Spider_FireLobberED_Spider_Tank_ChargerED_Mactera_LaserShooterED_Bomber_TransporterED_Spider_Grunt_ShooterED_Spider_Tank_Summoner

−ED_Spider_ExploderED_Spider_ExploderTank

Stationary enemiesHas dynamic rules

+ED_FacilityTurret_Korlok_WeakED_FacilityTurret_Barrier_WeakED_FacilityTurret_Burst_WeakED_CaveLeech_Elite

This version’s notes (from the file, original language)

**NOTE**: Host requires CD2 Update 17 or above **NOTE**: Only the host is required to have MEV to add korlok sprouts into the stationary pool. A noticeable step-up from DW & a few influences from ITGN. Adds new enemies consisting a mixed variety of trash mobs & HVTs. More intense extractions. Grunt waves & elite grunts spawn periodically. b28: - Rockpox Exploder Breeder spawn cost reduced from 250 to 225 but rarity increased from 7 to 9 & max spawn count reduced from 2 to 1 - Rush Praetorian max spawn count reduced from 30 to 20 - Spawn interval of Elite Blobbers increased from 20 to 30 secs

Preview code
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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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