AuthorDoes DL Plus pacing feel just too slow for you? Well, introducing DL Blitz! A modified version of DL Plus which significantly reduces all wave intervals, as well as a few more pressuring features, forcing players to adapt a very fast playstyle.
Chart editorThe easier difficulty of the new series by Zeta (Blitz, Maelstrom, Helldive). It is fully pubbable and uses only vanilla enemies, except that the nexus spawn grunts instead of swarmers. Visual clarity has been improved with the removal of the elite enemies that were common in the previous versions of DW, DR, etc, but as a consequence the enemy composition lacks HVTs making waveclear builds very important. Blitz has a 50 nitra cost typical of other difficulties in this tier and moderate pacing while not being overly punishing.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- #1 402+ 50
Enemy pool changes
Enemy pool
+ED_SentinelED_Crawler_SwarmED_PatrolBotED_Bomber_ExplosiveED_JellyBreeder_SwarmED_Ossiran_Scrab
Stationary enemiesHas dynamic rules
This version’s notes (from the file, original language)
Does DL Plus pacing feel just too slow for you? Well, introducing DL Blitz! A modified version of DL Plus which significantly reduces all wave intervals, as well as a few more pressuring features, forcing players to adapt to a very fast playstyle.
- Differences from DL Plus:
- Spawn cap at 4p increased to 200
- 50% more max stationaries
- Increased enemy count modifier on certain mission phases & extraction
- Reduced the wave intervals for swarms, ambient waves & the common WS
- Mobile enemies with large HP scaling now gain stun & fear resistance, as well as increased temperature thresholds (these modifiers will scale later in the harder diffs)
- Enemies with small HP scaling now gain some fear resistance
- +1 spawn count to both Praetorians & Bulks
- Oppressors move 1.25x faster
- -5 spawn cost to Praetorians
- -10% spawn cost to Bulks
- -50 spawn cost to Barragers & Vartoks
- Grunt WS -> Common WS, now has a chance to spawn web, acid spitters or septics with grunts
(v1.6 changes)
- All enemies with small HP scaling now gain some fear resistance (same courage values as in Maelstrom)
Preview code
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About tier T5
Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.
Comments
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