CD2 · TIER 5
DII Harbinger
AuthorDiablo Harbinger edition: Inspired by low diversity waves, these experimental variants cause the game to over-spawn a random descriptor which changes over time. You are warned about which descriptor is next by the appearance of a harbinger elite enemy.
Chart editorThis difficulty is perhaps the only one that managed to make the concept of low diversity waves challenging. Although it feels like a slightly harder Diablo II for the most part, there are a couple of enemy rolls (notably bulks and grabbers) that can be run-enders, and some others like praetorian or mactera rolls that can slow down the pacing a lot. In the style of Diablo and other diffs from Brain, it is fully pubbable and doesn't require any extra mods.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.1 2.3 2.95 3.6 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 90 120 180 200 - Max active swarmers
1P 2P 3P 4P 91 120 180 200 - Max active critters
- 40
- Resupply cost (nitra)
- 50
Enemy pool changes
Enemy poolHas dynamic rules
Stationary enemies
−ED_TentaclePlant
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