CD2 · TIER 4
Diablo II
T4CD2
AuthorDesigned to be played fast and clean using sticky/vb fire comp.
Chart editorThe successor of Diablo I, this diff has been updated with a gentle constant grunt wavespawner and was the first to have helper bulks on elimination missions. In the same vein as the old one, RNG plays an important part and sometimes there are nasty spawns involving bulks or similarly dangerous enemies.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.1 2.3 2.95 3.6 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 90 120 180 200 - Max active swarmers
1P 2P 3P 4P 91 120 180 200 - Max active critters
- 40
- Resupply cost (nitra)
- 50
Enemy pool changes
Enemy poolHas dynamic rules
Stationary enemies
−ED_TentaclePlant
Comments
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