CD2 · TIER 3

Diablo I

T3CD2Pubbable

AuthorThe forbidden Spicy Edition. Enjoy at your own risk.

Chart editorGood difficulty to get used to some aspects of cave madness: high diversity, bulks spawning in pairs or trios far apart from each other, and quite challenging swarms. This version is a bit easier than its successor (Diablo II in T4) since it doesn't contain grunt wavespawners and it's also missing some CD2 QoL features like bulk helpers on elimination. Unlike some diffs in higher tiers the HP on revive is only 10 % which can make it easy to get into a death spiral after dying once.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.12.32.953.6
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
50
This version’s notes (from the file, original language)

CD2 Port of The forbidden Spicy Edition. Enjoy at your own risk.

Preview code
Loading…
About tier T3

Difficulties here present some characteristics that make them harder than the previous tier: faster wave timers, new modded enemies, higher enemy counts, gentle wavespawners (constant pressure waves outside PE) and so on. The nitra cost is usually moderate.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.

Loading comments…