AuthorA step-up from Dave's Double, Triple mainly features faster timers and more enemies, as well as a higher enemy cap.
Chart editorAs it says on the tin, this difficulty from David is a harder version of his Dave's Double with increased pacing requirements, a lot more enemies and a few surprises that I won't spoil here. Like all Dave's diffs it keeps everything in vanilla, is fully pubabble, and makes fire bomber haters rejoice.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
1 enemy ID(s) aren’t in this site’s reference list
They may be vanilla enemies from a newer game update or enemies from another mod. We don’t guess; the raw IDs are: ED_Spider_ExploderTank_Escort
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
| 1P | 2P | 3P | 4P |
|---|
| 2.375 | 2.625 | 3.375 | 4.125 |
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Resupply cost (nitra)
- First 2 40After that varies by mission type etc.
Enemy pool changes
Enemy pool
+XED_Trash_BreederED_Spider_Exploder_Variable_Speed
−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder
Stationary enemies
+ED_CaveLeech_Elite
This version’s notes (from the file, original language)
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Version: 3.72
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* * * * * * * * * * * * * * * * * * * * * * * * * * *
*** Host requires CD2 update 18 or newer ***
* * * * * * * * * * * * * * * * * * * * * * * * * * *
Everything from Dave's Double, plus:
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- Main WaveSpawner seperated into 2 wavespawners with more variety
- StationaryDifficulty (700-900) -> (900-1000)
- 240 Enemy cap @ 4p
- EnemyCountModifier +25%
- -10s to all wave timers including WaveSpawners
- Low/high diverse waves
- More VeteranNormal spawns
- +0.05 base SpeedModifier
- Opps removed from main wavespawner to reduce Opp fatigue
- Other general tweaks to make things harder
3.72:
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- Activated 2 main wavespawner on HE
Preview code
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About tier T4
Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
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