CD2 · TIER 5
Dave's Special
AuthorBased on Dave's Double with some extra enemies.
Chart editorA hard difficulty to categorize due to the high amount of enemies that act as spawners for other enemies: if your team is good you will kill the spawners before they become a problem and the difficulty will feel closer to T4; on the other hand, if the team starts to lag behind in killing power the enemies will accumulate really quick and the mission will spiral out of control. It is the first difficulty from David to make use of MEV and DEA, and it is worth playing just because of the original and quite unique enemy designs it contains. The author has a PDF document explaining all the new enemies in the linked discord post.
Enemy packs
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 1.8 1.9 2.6 3.15 - Enemy damage multiplier
1P 2P 3P 4P 3.05 3.325 3.55 3.75 - Max active enemies
1P 2P 3+P 90 120 180 - Max active swarmers
1P 2P 3+P 90 120 180 - Resupply cost (nitra)
- First 2 40After that varies by mission type etc.
Enemy pool changes
Enemy poolHas dynamic rules
+XED_Trash_BreederED_Spider_Exploder_Variable_SpeedED_Spider_Swarmer_SpawnerED_Jelly_Spawn_SpawnerED_Bomber_bufferED_Spider_ExploderTank_frozenED_Spider_Exploder_Spawner_BulkED_JellyBreeder_purpleED_JellyBreeder_yellowED_JellyBreeder_greenED_StingtailHostED_Grunt_FortifierED_Spitter_Fortifier
−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder
Stationary enemiesHas dynamic rules
+ED_CaveLeech_EliteED_ShootingPlant_NukeSingleED_Trash_LobberED_RJ_SproutED_RJ_Sprout_upsideED_SpiderSpawner_greenED_SnowballerED_CaveLeech_SmallED_RJ250_SprinklerED_Sprout_Upside_SepticED_Sprout_Upside_MegaED_Seeker_SproutED_Seeker_Sprout_Upside
Comments
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