CD2 · TIER 5

Dave's Special

T5CD2

AuthorBased on Dave's Double with some extra enemies.

Chart editorA hard difficulty to categorize due to the high amount of enemies that act as spawners for other enemies: if your team is good you will kill the spawners before they become a problem and the difficulty will feel closer to T4; on the other hand, if the team starts to lag behind in killing power the enemies will accumulate really quick and the mission will spiral out of control. It is the first difficulty from David to make use of MEV and DEA, and it is worth playing just because of the original and quite unique enemy designs it contains. The author has a PDF document explaining all the new enemies in the linked discord post.

Enemy packs

Needs MEV + DEA Get the enemy packs from the setup page.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
1.81.92.63.15
Enemy damage multiplier
1P2P3P4P
3.053.3253.553.75
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
First 2 40After that varies by mission type etc.

Enemy pool changes

Enemy poolHas dynamic rules

+XED_Trash_BreederED_Spider_Exploder_Variable_SpeedED_Spider_Swarmer_SpawnerED_Jelly_Spawn_SpawnerED_Bomber_bufferED_Spider_ExploderTank_frozenED_Spider_Exploder_Spawner_BulkED_JellyBreeder_purpleED_JellyBreeder_yellowED_JellyBreeder_greenED_StingtailHostED_Grunt_FortifierED_Spitter_Fortifier

−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder

Stationary enemiesHas dynamic rules

+ED_CaveLeech_EliteED_ShootingPlant_NukeSingleED_Trash_LobberED_RJ_SproutED_RJ_Sprout_upsideED_SpiderSpawner_greenED_SnowballerED_CaveLeech_SmallED_RJ250_SprinklerED_Sprout_Upside_SepticED_Sprout_Upside_MegaED_Seeker_SproutED_Seeker_Sprout_Upside

This version’s notes (from the file, original language)

--------------- VERSION: 3.72 --------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *** BOTH HOST AND CLIENTS REQUIRE CD2 UPDATE 18 or NEWER *** *** AND THE CORRECT MEV/DEA VERSION *** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * PLEASE DOUBLE CHECK YOUR PAKS BEFORE REPORTING AN ISSUE ------------------------------------------------------- Clients without CD2 update 18 (or newer) will see desync or crash. Clients without MEVv5_4 (or newer) will have invisible enemies. Clients without DEA_b00.3.3 (or newer) will have invisible enemies. Dave's Special with true 5.5x2 difficulty settings and slightly longer WaveSpawner timers. V3.72 Changes/Additions: ------------------------ - Activated main WaveSpawner on Heavy Extraction - New Enemy + Bulk WaveSpawner uses a randomized Sequence to prevent the same enemy from being picked back to back - New enemies/spawners given Critical Significance to avoid despawning if at cap - New Stationary: Mini Bulk Lobber - New Enemy: Breeder Breeder - Goombas now vulnerable to melee attacks - 4x normal pickaxe, 1x power attack, or jumping on them will kill them

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About tier T5

Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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