AuthorBase 6x2 with many tweaks, including: 2x Stationary Enemies, multiple WaveSpawners, and intense extraction spawn counts.
Chart editorYou can see this difficulty as an improved 6x2 and a bit harder, with the advantage of being fully vanilla, and therefore pubbable. It has many interesting custom tweaks and some characteristics of recent diffs like bulk helpers on elimination. The JSON file lists all the changes in the description for the curious.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Resupply cost (nitra)
- First 2 40After that varies by mission type etc.
Enemy pool changes
Enemy pool
+XED_Trash_BreederED_Spider_Exploder_Variable_Speed
−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder
Stationary enemies
+ED_CaveLeech_Elite
This version’s notes (from the file, original language)
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Version: 3.72
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* * * * * * * * * * * * * * * * * * * * * * * * * * *
*** Host requires CD2 update 18 or newer ***
* * * * * * * * * * * * * * * * * * * * * * * * * * *
Normal 6x2 plus:
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- Headbounces removed for CD2 enjoyers
- 2x StationaryDifficulty (700-900) - slightly reduced for 3 length Egg and 3 Complexity Refinery
- 200 Enemy cap @ 4p
- First 2 resups = 40, then 60
- SpeedModifier = (1.25) + (ResuppliesCalled/150)
- Barragers: SpawnAmountModifier: 0.5 MaxSpawnCount: 2 (3) - Escort only: MaxSpawnCount: 0 (1)
- Reduced Brood Nexus spawns
- Stalkers removed
- Mostly copied DII leeches, slighty reduced speed
- Added elite leeches, slow and slightly tankier with a long reach
- 1.5x, 1.6x, & 1.3x spawns on 'Default' 'PE' & 'Salvage' extractions
- Exploder removed from Encounter pool
- Exploder replaced with 4 variable speed exploder custom vets
- Shockers Rarity tripled, NoSpawnWithin 12m, SpawnAmountModifier 0.4
- Younglings removed from enemy pool (salt pits is so back)
- Oppressors movement speed buffed - No longer spawn if 3 or more exist at once
- Trash Breeder added to EnemyPool (not a stationary) - Denoted with Elite rating
- Breeds: Grunt, Swarmer, Exploder @ 31% each | Mactera @ 7%
- Guards spawn as Elite at (IWsLeft/150)% chance, slightly weaker than normal elites
- Refinery ECM is increased slightly during certain phases, RefiningStalled is the largest @ 15%
- Main WaveSpawner (55s interval) starts at 20s, 200s for Refinery/Salvage, 300s for PE
- Ambient WaveSpawner on 55s interval
- DuringDefend WaveSpawner on 20s interval
- Escort WaveSpawner active during phases 1-3, same as DuringDefend WaveSpawner
- Escort WaveSpawner spawns 1-3 bulks at start of last phase, depending on # of players alive
- Elim makes use of Brain's XED_DreadHelper bulk to kill dreads - Elim is fun again!
- DeepScan uses DuringDefend WaveSpawner DuringDrillevator
- Sabotage uses DuringDefend WaveSpawner during hacks
- Barrier turrets replaced with ballers
- Tweaks to shredders/patrol bots to be less oppressive
- Sabotage resups = 40
- Salvage Changes
- Bulks no longer have meatballs on Salvage only
- Scan duration 2 > 1 second
- Repair duration 10 > [10,20,30,40] seconds ByPlayerCount
- CoopUseMultiplier = 5 (to promote teamwork)
- Required Legs: Random between 2-5
- Uplink/Refuel CoopUseMultiplier = 5
- Uplink/Refuel spawns an additional 150/200 difficulty wave once between 0.4 and 0.75 DefenseProgress
- Uplink/Refuel scales @ (1.0 + ((EnemyCount - 80)/200) when > 100 enemies are alive
- Extra PE WaveSpawner added, 400 diff wave at ~75 seconds
- Message sends when a resup becomes available (and notes how much the next will cost)
- Message sends when a trash breeder spawns
- Removed bulks from escort encounters
- Periodic extra spawns during PE countdown
- Revive/Regen HP - 20% + 5% per mercy stack
- Mercy Stacks accumulate every time a player downs up to 4 stacks
Lose a stack every 30 seconds without a player down
- Treeders removed from encounters
- Treeders nerfed a bit
- Added sound cue on Treeder spawn (refinery complete sound)
- Banned warnings/anamolies
- Pitjaws unchanged (for now), only exist in Ossuary
- Scrabs promote into scrabs, grunts, and swarmers @ {50,25,25} weight
- Reduced bug speed boost during DeepScan drill portion
- Added mission start message with resupply cost info
3.72:
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- Activated main wavespawner on HE
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About tier T3
Difficulties here present some characteristics that make them harder than the previous tier: faster wave timers, new modded enemies, higher enemy counts, gentle wavespawners (constant pressure waves outside PE) and so on. The nitra cost is usually moderate.
Comments
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