CD2 · TIER 7
Dave's Combo
AuthorDave's Triple plus two extra wavespawners.
Chart editorA pubbable difficulty from David, the base of which is his Dave's Triple but with two wavespawners that act as extra pressure. Where difficulties would normally add pressure with enemies such as grunts or mactera shooters, these wavespawners pull from the whole pool and end up being quite unpredictable as a result; in addition, the smaller of the waves has a 15 second interval which is really fast even for send-it-style difficulties, and pushes the pacing in anything that's not mining/eggs/PE to the maximum. A particular challenge in this difficulty are refinery missions and escort refuels.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.375 2.625 3.375 4.125 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 120 150 210 240 - Max active swarmers
1P 2P 3P 4P 120 150 210 240 - Resupply cost (nitra)
- First 2 40After that varies by mission type etc.
Enemy pool changes
Enemy pool
+XED_Trash_BreederED_Spider_Exploder_Variable_Speed
−ED_Woodlouse_YounglingED_Spider_StalkerED_Spider_Exploder
Stationary enemies
+ED_CaveLeech_Elite
Comments
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