CD1 · TIER 4

Dance Dance Revolution (DDR)

T4CD1

AuthorEnemy count and stationary difficulty at 8x2/7 levels respectively, everything else is 6 scaling. This difficulty is meant to throw as many disruptive/move you off your spot enemies as possible. Whales spawn mactera, nexuses spawn trijaws.

Chart editorThe mactera plague simulator diff, breeders and nexus both spawn them and they are also present in great numbers in waves and swarms, together with other ranged enemies (spitters, septics, spitballers, etc). The stationary clear phase is quite tough and slows the pacing substantially, which naturally makes some missions harder such as refinery and salvage.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.72.93.13.7
Enemy damage multiplier
1P2P3P4P
33.23.43.6
Max active enemies
1P2P3P4P
90180240240
Max active swarmers
1P2P3P4P
90180240240
Max active critters
40
Resupply cost (nitra)
40

Enemy pool changes

Enemy pool

−ED_Spider_GruntED_Spider_Grunt_AttackerED_Spider_Grunt_Guard

Common enemies

+ED_JellyBreeder_SwarmED_Spider_Tank_HeavySpawnED_Bomber_ExplosiveED_Mactera_TripleShooterED_Mactera_Shooter_NormalED_Spider_LobberED_Spider_ExploderED_Spider_SpitterED_Spider_ShooterED_Spider_Boss_TwinA_Weak

−ED_Spider_GruntED_Spider_Grunt_AttackerED_Spider_Grunt_Guard

Disruptive enemies

+ED_Spider_ExploderTankED_Grabber_EliteED_Terminator_WeakED_Spider_Boss_TwinB_WeakED_JellyBreeder_RockpoxPlague_CustomED_Spider_Grunt_GodED_Spider_StalkerED_Spider_ExploderTank_smallED_Quakonator

−ED_Spider_Buffer

Stationary enemies

+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_NukeEXED_FacilityTurret_Sniper

This is a CD1-format file; its fields are named differently from CD2 and are mapped above.

This version’s notes (from the file, original language)

Don't worry, it's just 6x2. MEV Required

Preview code
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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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