AuthorCelestial, shortened as CS, is a spin off of ND and the dial-down version of Interstellar with some interesting twists on modded enemies.
Chart editorThe middle difficulty of MoonLightOri's space trilogy (Astral, Celestial and Interstellar), it has fewer dangerous enemies than Interstellar with a pacing slightly harder than that of ND. Like Interstellar, the true gem of this difficulty is the very creative enemies it contains.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- #1 402+ 50
Enemy pool changes
Enemy poolHas dynamic rules
+ED_SentinelED_JellyBreeder_SwarmED_Spider_Grunt_Guard_EliteED_Spider_RapidShooter_TurboED_Shredder_BigED_PatrolBotED_CrawlerED_Spider_Tank_flameED_Spider_Shooter_BarrierED_Spider_Shooter_VomitED_NinjaED_Ossiran_ScrabED_Spider_Lobber_Rat
−ED_Spider_TankED_Bomber_IceED_Spider_Tank_Ice
Stationary enemiesHas dynamic rules
+ED_Sprout_NormalED_ShootingPlant_NukeSingleED_ShootingPlant_ShieldED_Sniper_Turret_Slow_Rocket
This version’s notes (from the file, original language)
REQUIRES CD2 beta 15 (UPDATED), MEV v5.4 AND DEA a05t2+. Recommended VEA. Celestial, shortened as CS, is a spin off of ND and the dial-down version of Interstellar with some interesting twists on modded enemies.
v1.08:
- Added CoopUseMultiplier (from Dave's difficulties setting).
- Changed Swarmer Tunnel to spawn Sewer Rat -> Tunnel Slasher instead (Have the same amount of HP as White Slasher from Nexus).
- Sun: Changed Immune to Stun -> -70% Stun Duration. SpawnSpread has been reduced by 50%.
- Moon: SpawnSpread has been reduced by 50%.
- Elite WS: Fire and FreezeTemperature has been reduced to their non-Elite variant.
- Mactera Deliverer: NoSpawnWithin 500 -> 1000.
- Sentinel: Switched to the version without Goo carve attack. Also applies to Sentinels from Seeder.
- Glyphid Arbalest/Lacerator/Banshee/Wrathbane: Can be ignited with 100 temp/ 50 douse temp. Reduced DifficultyRating slightly.
- Glyphid Stalker: Damage output x1 -> 0.5. Reduce DifficultyRating slightly.
- Line-Cutting Turret: Scale x1.4 -> x1.25.
Preview code
Loading…
About tier T5
Another step-up from the previous tier, the difficulties listed here are fairly hard on average, most make use of MEV and DEA to add many new disruptor enemies and have very strict pacing requirements.
Comments
How it played, where you got stuck, or a broken code: leave it here. All three language versions of this page share these comments.
Loading comments…