CD2 · TIER 6

BD

T6CD2

AuthorWIP difficulty originally based on ND. Adds a variety of new enemies, mostly themed around terrain modification and area denial.

Chart editorDifficulty with some unique stationaries (and a lot of them), and high pressure due to two wavespawners that give a grunt wave + a mini normal wave on a periodic timer. It has many enemies centered around interaction with terrain, such as ranged enemies that spam platforms. The resupply nitra cost is moderate at 50, but still, the pacing is quite similar to FC and similar difficulties.

Enemy packs

Needs MEV + DEA

We don’t have the code file; this is what the chart says.

About tier T6

These difficulties push the pacing requirement to the limit, with high nitra costs and dangerous constant wavespawners of many kinds of enemies. You will need very good fundamentals and coordination to beat these without bunkering. All mission types have been beaten with fire comp for all entries in this tier.

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Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

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