CD2 · TIER 2
7x2
T2CD2Pubbable
AuthorIke's Hazard 7 with 2x enemies.
Chart editorHazard 7, also by Ike, follows the theme of his Hazard 6 where enemies are faster, deal more damage, timers are lower and the enemy count is increased. Despite being objectively harder, 7x2 is kept in T2 because it plays very similarly to 6x2 and it's sometimes hard to tell the differences except in some obvious places (for example dreadnought HP, which is noticeably higher). As a consequence of this, 7x2 is not very popular nowadays and most people would start looking at T3 entries for difficulties to play after being comfortable in 6x2.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
1P 2P 3P 4P 1.15 1.25 1.45 1.75 - Enemy damage multiplier
1P 2P 3P 4P 3.8 4.1 4.4 4.6 - Max active enemies
1P 2P 3+P 90 120 180 - Max active swarmers
1P 2P 3+P 90 120 180 - Resupply cost (nitra)
- 50
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