Author6x2 with sentinels and fire bombers added to the pool.
Chart editor6x2 at the base but it adds sentinels and fire bombers. It feels slightly harder than 6x2. There was an older version that added beta stalkers which became obsolete with the release of the vanilla stalker in S5.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Enemy count multiplier
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- 40
Enemy pool changes
Common enemies
+ED_Spider_Tank_HeavySpawnED_Bomber_Explosive
This is a CD1-format file; its fields are named differently from CD2 and are mapped above.
This version’s notes (from the file, original language)
Hazard 6x2 with Sentinels and Fire Bombers. rc4: Alternate version where Sentinels are made less common and Fire Bombers are more common compared to version rc1. MinPoolSize changed to 14. Latest update: Updated for Season 5; StationaryEnemyDiversity 4->6, DisruptiveEnemyPoolCount max 7->8, MinPoolSize 16->17.
Preview code
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About tier T2
This tier features diffs with enemies that are tankier, faster and with higher damage than Hazard 5, together with faster wave and swarm timers and a lot more stationaries. 6x2 is considered the gold standard of modded difficulties for its good balance and this tier contains difficulties that play similarly to it, and although some contain new modded enemies and other "modern" features, they keep for the most part closer to the vanilla experience than the tiers that follow.
Comments
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