CD2 · TIER 2
6x2: Re
AuthorThis difficulty was an attempt to do a small rebalance on the original Ike's 6x2 along with some QoL from other difficulties.
Chart editorA variation of 6x2 by MoonLightOri that adds some quality of life (bulk helpers on elimination, 40 % hp on revive, more consistent enemy bins, disruptive enemy balances, etc) and rebalancing of some of the wave and swarm bins while in general playing very similarly to 6x2. You can read the full list of changes in the linked post.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 1.9 2.1 2.7 3.3 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3P 4P 90 120 150 180 - Max active swarmers
1P 2P 3P 4P 90 120 150 180 - Resupply cost (nitra)
- #1 402+ 60
Enemy pool changes
Enemy poolHas dynamic rules
+ED_Spider_GruntED_Spider_RapidShooterED_Spider_BufferED_GrabberED_BomberED_Spider_SwarmerED_Spider_SpitterED_Spider_ShooterED_Spider_LobberED_Mactera_Shooter_NormalED_Mactera_TripleShooter
−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark
Special enemiesVanilla cleared
Disruptive enemiesVanilla cleared
Comments
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