CD2 · TIER 2

6x2: Re

T2CD2Pubbable

AuthorThis difficulty was an attempt to do a small rebalance on the original Ike's 6x2 along with some QoL from other difficulties.

Chart editorA variation of 6x2 by MoonLightOri that adds some quality of life (bulk helpers on elimination, 40 % hp on revive, more consistent enemy bins, disruptive enemy balances, etc) and rebalancing of some of the wave and swarm bins while in general playing very similarly to 6x2. You can read the full list of changes in the linked post.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
1.92.12.73.3
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120150180
Max active swarmers
1P2P3P4P
90120150180
Resupply cost (nitra)
#1 402+ 60

Enemy pool changes

Enemy poolHas dynamic rules

+ED_Spider_GruntED_Spider_RapidShooterED_Spider_BufferED_GrabberED_BomberED_Spider_SwarmerED_Spider_SpitterED_Spider_ShooterED_Spider_LobberED_Mactera_Shooter_NormalED_Mactera_TripleShooter

−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark

Special enemiesVanilla cleared

Disruptive enemiesVanilla cleared

This version’s notes (from the file, original language)

Version Info: v1.1. Resupplies 60/20N, having changes that rebalance the nature of difficulty via CD2 Features. Nerfed Scrab and Pitjaw spawnrates.

Preview code
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About tier T2

This tier features diffs with enemies that are tankier, faster and with higher damage than Hazard 5, together with faster wave and swarm timers and a lot more stationaries. 6x2 is considered the gold standard of modded difficulties for its good balance and this tier contains difficulties that play similarly to it, and although some contain new modded enemies and other "modern" features, they keep for the most part closer to the vanilla experience than the tiers that follow.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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