CD2 · TIER 3

6x2 EX

T3CD2

Author(6x2 Extra), a 6x2-based, more fair version of Lx2. The difficulty uses MEV only for enemy recolors and beta stalkers, so it's easy to make a pubbable version.

Chart editorVery good difficulty to play when T4 diffs are still too hard but T2's are too easy. One of its characteristics is a quite high grunt ratio (number of grunts versus other enemies during waves and swarms) which makes waveclear, usually on Driller with sticky fuel, very important. It also introduces fire bombers and sentinels in the spawn pool, which are used in a lot of harder diffs, and the 40 % HP on revive makes it a bit more forgiving than Diablo. Although technically not pubbable, it's easy to make a pub-friendly version that doesn't require CD2 or MEV.

Enemy packs

Needs MEV Get the enemy packs from the setup page.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3P4P
90120180180
Max active swarmers
1P2P3P4P
90120180180
Max active critters
40
Resupply cost (nitra)
45

Enemy pool changes

Common enemies

+ED_SentinelED_Bomber_ExplosiveED_JellyBreeder_SwarmED_PatrolBot

This version’s notes (from the file, original language)

REQUIRES MORE ENEMY VARIANTS (MEV). CD2 port of 6x2EX (6x2 Extra), a 6x2-based, more fair version of Lx2. Latest change: Brambles now appear shinier.

Preview code
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About tier T3

Difficulties here present some characteristics that make them harder than the previous tier: faster wave timers, new modded enemies, higher enemy counts, gentle wavespawners (constant pressure waves outside PE) and so on. The nitra cost is usually moderate.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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