CD2 · TIER 4
6x2 EX ERR
Author90% of enemies have a chance to spawn in Elite variant, Elite enemies stats are tuned significantly for balance. New Elite variants are also born with new quirks to ensure the enjoyment of the difficulty. There is a pubbable version and a non-pubbable version that requires CD2 v14.
Chart editorAs it says on the description, this difficulty grants the chance of promoting almost every enemy to an elite variant which usually does something different from the base enemy, whether it's improved characteristics or new projectiles. Static holds such as those in salvage can be tough and Executioner or some weapon with armor break is recommended to deal with the elites. It is balanced around fire comp.
Enemy packs
No enemy packs needed
Stats at a glance
- Base hazard
- Hazard 5
- Enemy count multiplier
- Dynamic (Mutate)
1P 2P 3P 4P 2.09 2.31 2.97 3.63 - Enemy damage multiplier
1P 2P 3P 4P 3.3 3.65 3.9 4.1 - Max active enemies
1P 2P 3+P 90 120 180 - Max active swarmers
1P 2P 3+P 90 120 180 - Resupply cost (nitra)
- #1 402+ 50
Enemy pool changes
Enemy poolHas dynamic rules
−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark
Special enemiesVanilla cleared
Disruptive enemiesVanilla cleared
Stationary enemiesVanilla clearedHas dynamic rules
+ED_ShootingPlantED_CaveLeechED_BarrageInfectorED_SpiderSpawnerED_JellyBreederED_CaveLeech_EliteED_ShootingPlant_EliteED_BarrageInfector_Elite
Comments
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