CD2 · TIER 4

6x2 EX ERR

T4CD2Pubbable

Author90% of enemies have a chance to spawn in Elite variant, Elite enemies stats are tuned significantly for balance. New Elite variants are also born with new quirks to ensure the enjoyment of the difficulty. There is a pubbable version and a non-pubbable version that requires CD2 v14.

Chart editorAs it says on the description, this difficulty grants the chance of promoting almost every enemy to an elite variant which usually does something different from the base enemy, whether it's improved characteristics or new projectiles. Static holds such as those in salvage can be tough and Executioner or some weapon with armor break is recommended to deal with the elites. It is balanced around fire comp.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Base hazard
Hazard 5
Enemy count multiplier
Dynamic (Mutate)Base values (then multiplied by in-mission conditions):
1P2P3P4P
2.092.312.973.63
Enemy damage multiplier
1P2P3P4P
3.33.653.94.1
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
#1 402+ 50

Enemy pool changes

Enemy poolHas dynamic rules

−ED_Spider_GruntED_Spider_TankED_Woodlouse_YounglingED_Jelly_SwarmerED_Shark

Special enemiesVanilla cleared

Disruptive enemiesVanilla cleared

Stationary enemiesVanilla clearedHas dynamic rules

+ED_ShootingPlantED_CaveLeechED_BarrageInfectorED_SpiderSpawnerED_JellyBreederED_CaveLeech_EliteED_ShootingPlant_EliteED_BarrageInfector_Elite

This version’s notes (from the file, original language)

EnemiesNoSync version, for Pubbing. REQUIRES CD2 B14. Breaking the Limit in 6x2EX. What is Elite Restriction Release? 90% of enemies have a chance to spawn in Elite variant, Elite enemies stats are tuned significantly, for Balance. New Elite variants are also borns with new quirks to ensure the enjoyment of the difficulty. Alpha 17: - Ossiran Scrab: MinSpawnCount reduced to 1, MaxSpawnCount 20, DifficultyRating 35, Rarity 5.125, SpawnAmountModifier 0.7. - Pit Jaw: DifficultyRating increased to 150, MaxSpawnCount 0, Rarity 5 and SpawnAmountModifier 0.5.

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About tier T4

Introduction to cave madness. This tier is similar to the previous one but the difficulty picks up following the theme of faster waves, the introduction of new modded enemies and possibly higher scalings (ie. Hazard 7 resistances and damage). The pacing starts to be quite important and almost all difficulties listed here contain wavespawners, higher nitra costs and other tricks to force it.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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