Author6x2, but Breeders are more common as stationaries and are in greater numbers. They can spawn in normal waves or constant pressure waves. Shockers are spawned instead of normal jellies.
Chart editorAs it says on the description, this difficulty contains A LOT of breeders, and the caves will be flooded by jellies at any given moment; other than that it's basically a 6x2 variation. Good difficulty for taking out the wave cooker.
Enemy packs
No enemy packs needed Uses vanilla enemies only.
Stats at a glance
Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.
- Enemy count multiplier
- Enemy damage multiplier
- Max active enemies
- Max active swarmers
- Max active critters
- 40
- Resupply cost (nitra)
- 40
Enemy pool changes
Common enemies
+ED_JellyBreeder
This is a CD1-format file; its fields are named differently from CD2 and are mapped above.
This version’s notes (from the file, original language)
6x2, but there's more breeders. They also spawn shockers now. Latest update: Updated for Season 5; StationaryEnemyDiversity 6->8, DisruptiveEnemyPoolCount max 7->8, MinPoolSize 15->16.
Preview code
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About tier T2
This tier features diffs with enemies that are tankier, faster and with higher damage than Hazard 5, together with faster wave and swarm timers and a lot more stationaries. 6x2 is considered the gold standard of modded difficulties for its good balance and this tier contains difficulties that play similarly to it, and although some contain new modded enemies and other "modern" features, they keep for the most part closer to the vanilla experience than the tiers that follow.
Comments
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