CD2 · TIER 1

5x2 Spicy Fire, Fire X, Fire XP

T1CD2Pubbable

AuthorA classic pub-friendly starter difficulty with two new harder variants. Fire can help new players acclimate to disruptive and special enemy pressure. Fire X adds pacing pressure with faster timers and Fire XP adds grunt constant pressure on top.

Chart editorThe base of Spicy Fire is Hazard 5x2 but with increased enemy diversity, which will make the game spawn more of the dangerous enemies such as wardens, menaces, mactera, etc. High diversity is a staple of harder difficulties and thus the Spicy editions are considered one of the best introductions to modded gameplay, usually used as training wheels for 6x2. Also unrelated, but if you ask me this difficulty should have been the new Hazard 5+.

Enemy packs

No enemy packs needed Uses vanilla enemies only.

Based on the version you picked.

Stats at a glance

Numbers read directly from the code file. Fields that change during a mission are only marked “dynamic”; we don’t compute them. Fields the file leaves out fall back to vanilla and aren’t listed.

Enemy count multiplier
1P2P3P4P
1.61.82.53.1
Enemy damage multiplier
1P2P3P4P
2.953.1953.413.61
Max active enemies
1P2P3+P
90120180
Max active swarmers
1P2P3+P
90120180
Resupply cost (nitra)
50

Enemy pool changes

Stationary enemies

−ED_TentaclePlant

This version’s notes (from the file, original language)

A better Hazard 5x2. Version 5b1. Compatible with S5.

Preview code
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About tier T1

The difficulties listed here are either a gentle step-up from Hazard 5 or a modified version of Hazard 5, and are a good introduction to modded gameplay. They have relaxed nitra costs which don't force the pacing and tend to be easy enough to be pubbable with vanilla players.

← Back to all custom difficulties

Difficulties and codes belong to their authors; this site only collects the original files. For the mods you need, see Getting started with CD2.

Comments

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